Larger than their cousins, they also tend to be more brutish than their skittish counterparts. Their skin tones differ as they can extend into the grey spectrum, and their facial features tend to be more pronounced, either with jutting jaws or exposed lower canines. They live in tribes as well, similar to human nomads, and survive mostly off the land. Though they are not as intelligent innately as their Goblin cousins, it does not mean one cannot be – those Orcs who possess intelligence usually possess power and are often dangerous.
Orcs do not seek out trouble, though they will not shy from it. In times of peace, they make their livelihood on trades and barters. However, when war rears its ugly head, they are quick to take advantage. They do not take to the mountains and their underbellies as readily as Goblins, preferring to stay where movement is not as restrictive. They are more commonly found in the abandoned areas of civilization, or places so deprived of hope, that none dare venture. If their tribe is a raiding tribe, they use, rather effectively, the cover of night to conduct their misdeeds.
Unlike the Goblins, Orc worship one god, Gruumsh, their divine patron. Gruumsh believes that all Orcs are considered the top of the food chain and that all spoils are rightfully theirs. This is a main reason for many inter-tribe conflicts and small territorial wars.